Wasteland 3 Launches
The long wait is over, Rangers.
Wasteland 3 Launches Read More »
It wasn’t too long ago that we had some high ambitions of keeping the site fresh and full of blog posts to keep things alive and well. Like most plans, things didn’t turn out that way. We got super busy working on some titles we have talked about, and some that we can’t.
It has been a rollercoaster year for all of us at dotBunny. This past year we forged some incredible relationships throughout the industry and have set plans in motion for the next couple of years to create an amazing game.
The Journey Begins Read More »
From the creative minds behind the acclaimed Ultima Underworld®, System Shock and Thief series, in Underworld Ascendant®, Paul Neurath and Warren Spector’s OtherSide Entertainment challenges you to think creatively in an interactive sandbox environment.
Underworld Ascendant Launches Read More »
Shown off by Unity at SIGGRAPH 2018, SceneTrack demonstrated a proven workflow for animators to produce animation data for movies inside of the Unity game engine.
SceneTrack Featured In Unity’s SIGGRAPH 2018 Reel Read More »
dotBunny is excited to announce that starting with the Unreal Engine 4.19 release, Epic has included the CLionSourceCodeAccess plugin natively in the Unreal Engine codebase.
Epic Ships CLion SourceCodeAccess With Unreal Engine 4 Read More »
It’s been a long time coming, and these last few “Torment” weeks sure have been exciting. Time really does fly when you’re having fun, and we have had a fun-filled couple of years. This project has been a love letter to the RPG community. The sheer amount of detail that went into the game’s design and dialogue is staggering.
Torment: Tides Of Numenera Launches Read More »
The dotBunny team wishes our very best to E*D Films with their new GCAP baby.
SceneTrack: Democratizing The Animation Pipeline Read More »
We are proud to announce our full support of the newly created PTBO Game Jam. Created by our founder Matthew Davey to make game development more accessible and foster a local community.
Creation Of The PTBO Game Jam Read More »
For years, we sat on our old logo. Too busy to invest any time into creating something that felt right, but always wanted too. Eventually that feeling grows, from a small nagging voice in the back of your head to a driving force at a company. In the summer of 2016, we collectively decided we needed to create a brand that would be the face of the company for a decade to come.
A Brand That Stands Out Read More »