The long wait is over, Rangers.
It’s been a long time coming, and these last few “Torment” weeks sure have been exciting. Time really does fly when you’re having fun, and we have had a fun-filled couple of years. This project has been a love letter to the RPG community. The sheer amount of detail that went into the game’s design and dialogue is staggering.
For years, we sat on our old logo. Too busy to invest any time into creating something that felt right, but always wanted too. Eventually that feeling grows, from a small nagging voice in the back of your head to a driving force at a company. In the summer of 2016, we collectively decided we needed to create a brand that would be the face of the company for a decade to come.