Wasteland 3 Launches
The long wait is over, Rangers.
From the creative minds behind the acclaimed Ultima Underworld®, System Shock and Thief series, in Underworld Ascendant®, Paul Neurath and Warren Spector’s OtherSide Entertainment challenges you to think creatively in an interactive sandbox environment.
dotBunny is excited to announce that starting with the Unreal Engine 4.19 release, Epic has included the CLionSourceCodeAccess plugin natively in the Unreal Engine codebase.
It’s been a long time coming, and these last few “Torment” weeks sure have been exciting. Time really does fly when you’re having fun, and we have had a fun-filled couple of years. This project has been a love letter to the RPG community. The sheer amount of detail that went into the game’s design and dialogue is staggering.
We are proud to announce our full support of the newly created PTBO Game Jam. Created by our founder Matthew Davey to make game development more accessible and foster a local community.
Always being on the forefront of developer workflows, we have been investing some resources into an integration between Microsoft’s Visual Studio Code and Unity.
After a couple of months of development with the assistance of the awesome MonoDevelop team at Novell, we’ve got something to show! An add-in for MonoDevelop which integrates with Unity allowing for seamless code editing inside of MonoDevelop with Intellisense.