Wasteland 3 Launches
The long wait is over, Rangers.
From the creative minds behind the acclaimed Ultima Underworld®, System Shock and Thief series, in Underworld Ascendant®, Paul Neurath and Warren Spector’s OtherSide Entertainment challenges you to think creatively in an interactive sandbox environment.
Shown off by Unity at SIGGRAPH 2018, SceneTrack demonstrated a proven workflow for animators to produce animation data for movies inside of the Unity game engine.
It’s been a long time coming, and these last few “Torment” weeks sure have been exciting. Time really does fly when you’re having fun, and we have had a fun-filled couple of years. This project has been a love letter to the RPG community. The sheer amount of detail that went into the game’s design and dialogue is staggering.
Always being on the forefront of developer workflows, we have been investing some resources into an integration between Microsoft’s Visual Studio Code and Unity.
Cloney presents a rare and wonderful opportunity to discuss game development: the mistakes, the process and what it actually took to get it done.
We are super excited to have Flight of the Kelvins be featured in Unity’s demo reel at GDC 2011 shown on stage.
After a couple of months of development with the assistance of the awesome MonoDevelop team at Novell, we’ve got something to show! An add-in for MonoDevelop which integrates with Unity allowing for seamless code editing inside of MonoDevelop with Intellisense.