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What Do We Do?


dotBunny is an awesome independent game studio operating stealthily out of Peterborough, Ontario, Canada for over 12 years.

We make video games and pipeline tools that excite our users. We provide consultation and development support to awesome companies and most importantly get shit done. We love our community and actively contribute to and maintain numerous open source projects, work with numerous educational institutions to help the next generation of game developers, as well as incubate the PTBO Game Jam.

By embracing a borderless work environment and empowering our team with the right tools, we continue to outperform and out-deliver larger organizations in providing support in and around the video game industry.

138 Shipped Projects

That is a lot of projects! Kelvin Adventures was one of the first properties we developed from scratch. It resonated so well with children that it was adapted into a franchise of educational games used throughout Canada.

10 Open Source Projects

We make all sorts of crazy tools to help us with our tasks. While some people suggest that we should be monetizing them, we are of the mindset that giving back to the community is just as important.

540,000+ Developers

Releasing some of our toolsets as open source to the community has proven to be a rewarding venture with many unexpected benefits. Our tools are used by thousands of developers around the world helping them to realize their dreams. There is no price tag that can be put on the feeling that gives us.

2,100,000+ Gamers

Using Steam ownership figures, properties that we have worked on grace an incredible number of gamers’ libraries. There is nothing but pride when it comes to that number, and the doubling down of efforts to grow it.

96 Happy Clients

Our fun-loving attitude coupled with a great work ethic, matched with the nasty habit of always over delivering seems to keep our clients happy and coming back for more. We have built a reputation for delivering on impossible tasks and staying on budget.

12 Years In Business

We have been around quite some time, beating the spread, thriving and surviving. Times have not always been perfect, but our hard work and dedication has let us continue to do what we love.

We Are Awesome!

While some individuals will throw around the term “awesome” without an understanding of the gravity of such a narrative, we understand and accept the responsibility of such branding.

There is nothing that makes us happier than seeing gamers enjoying a title we have worked on, or a developer using a toolset that we have produced. It is this sense of reward that drives our company forward and guides our decision-making processes.

Underworld Ascendant
Underworld Ascendant

From the creative minds behind the acclaimed Ultima Underworld®, System Shock and Thief series, in Underworld Ascendant®, Paul Neurath and Warren Spector’s OtherSide Entertainment challenges you to think creatively in an interactive sandbox environment.


Descend beneath the waves and explore treasure-filled waters! Scour a mysterious island for secret treasure, and unearth long-hidden secrets.

Torment: Tides of Numenera Key Art
Torment: Tides of Numenera Key Art

Torment: Tides of Numenera is the thematic successor to Planescape: Torment, one of the most critically acclaimed role-playing games of all time. Immerse yourself in a single-player, isometric, story-driven RPG set in Monte Cook’s Numenera universe. What does one life matter? Find your answer.


FRONTIERS blends the feel of first-person RPG classics like Daggerfall with the relaxing tempo and simplicity of a point-and-click adventure. Discover ancient mysteries, live off the land and fight deadly creatures, all in a beautiful, massive open world.

Cloney is a dragon looking for coins, all you need to do is tap your way through this endless runner collecting as many coins as you can without flying into anything. Sounds easy enough?

An interactive world where the key component is sound. Following in the footsteps of its predecessor, Initium Squared immerses the player in a technology demonstration of audio capabilities inside of the Unity game engine.

Take a ride with Quiksilver surfer Jonah Pierce as he blasts through the city and debris in this one-of-a-kind retro SNES-like surfing extravaganza. Can you help him escape the tsunami?

The Initium project was born out of a collection of industry veterans wanting to break out of the conventional game development mold and create something entirely different using methodologies which have stumbled many major studios.

About | dotBunny