A Theme Reveal Experience
Descend beneath the waves and explore treasure-filled waters! Scour a mysterious island for secret treasure and unearth long-hidden secrets.
In BREATHE (04) you are not the first to step foot on this mysterious island. If you want a shot at the secret treasure, you’ll need to leave no stone on the sandy beaches unturned. Do secrets lay beneath the waves? Only one way to find out, so take the plunge into the island’s beautiful reefs and seabeds. Just watch out for the unwanted aquatic company.
The secrets of the island have been well-kept, but no tale can go untold for so long. Enlightenment always those who find the secrets of BREATHE’s island… will you make it to the end alryte?
From the onset of the idea of making BREATHE during a 32-hour game jam, we knew it was going to be a daunting endeavor. As a multiplier, we forced ourselves out of our comfort zone and used Blueprints exclusively with the Unreal Engine.
The experience was well received by the participants of the PTBO Game Jam 04, however, what we didn’t expect was the wide popularity of the project outside of its local target. This brought some chaos and the usual Steam commentary on it not being long enough. With a curated window and exhaustively explaining the intent of the experience, the question remains how we could have communicated more effectively that this was not meant to be a full production project.