A 2-week sprint
I hate spiders, why does there always have to be spiders
The Initium project was born out of a collection of industry veterans wanting to break out of the conventional game development mold. To create something entirely different using methodologies which have stumbled many major studios.
From the beginning of the project, the idea was to create something as fast as humanly possible. The challenge for the sprint was to create a completed gameplay loop. No polish pass, get the essential elements of gameplay in so that we could start optimizing and polishing in another later sprint. This project was demoed on the floor at GDC 2012 as an example of what can be done with just two weeks in the Unity Engine.
|Platform:||Windows, macOS, Linux|
|Release Date:||March 6, 2012|