VSCode Plugin Endorsed By Microsoft
Always being on the forefront of developer workflows, we have been investing some resources into an integration between Microsoft’s Visual Studio Code and Unity.
Always being on the forefront of developer workflows, we have been investing some resources into an integration between Microsoft’s Visual Studio Code and Unity.
Cloney presents a rare and wonderful opportunity to discuss game development: the mistakes, the process and what it actually took to get it done.
Our old branding was effective and unique, but we were finding ourselves in the mood for a change. We still hadn’t landed on something that we were happy over the long term, so we tried something new and hip and posted to Fiver to have the collective design us something.
We are super excited to have Flight of the Kelvins be featured in Unity’s demo reel at GDC 2011 shown on stage.
As we further positioned ourself in the game development space, we engaged Razorbraille to work with us in creating a brand that stood out.
After a couple of months of development with the assistance of the awesome MonoDevelop team at Novell, we’ve got something to show! An add-in for MonoDevelop which integrates with Unity allowing for seamless code editing inside of MonoDevelop with Intellisense.
After our previous branding change, the web moved away from that style of branding, and in order to keep up, we naturally pivoted with the new standard.
As dotBunny moved more into working with larger corporate clients we felt it more appropriate that our branding reflect that positioning and we engaged Phil Therien to create a more professional look for the company.
With an intent to do business on the international stage, dotBunny upgrades its status and operation to be a federally incorporated business.
dotBunny officially opens for business, receiving its Master Business License for operation in Peterborough, Ontario, Canada.