From the beginning of the project, the idea was to create something as fast as humanly possible which would act as a demo for the different participants on the project. The challenge for the sprint was to create a completed gameplay loop. No real polish was to be done; just get the basic elements of gameplay in so that we could start optimizing and polishing in another later sprint. This project was demonstrated at GDC 2012 as an example of what could be rapidly done in 2 weeks with the Unity Engine.
- GDC 2012 Demonstration