Shortly after the Torment roll off, we started discussing what we wanted to do next; it became abundantly clear that there was an ever-growing itch internally to create something substantial that we could pour our hearts and souls into and call our own. For quite some time we had been developing a set of lore with quite an elaborate backstory and encompassing world, with multiple games in the series that could be part of the vision of Dethol.
The off-focus task of creating a website in a games studio must fall on someone – but who? Why not out source it? The struggle faced when you know you can do a better job in-house then you would get if you paid someone else to do it. Sometimes you must bite the bullet and just get it done. How far down the rabbit hole you go is really the question to be answered, with web technologies seemingly in a state of perpetual infancy in disarray, it’s the wild west.
Congratulations to the team at inXile Entertainment and all the parties involved in bringing this beautiful gem to life. It was truly a monumental effort across numerous teams and countries with the guiding direction of “what would the backers want”. We were ecstatic to work together with the engineering team on this project, and look forward to seeing the reception in the RPG community, as well as first time player experiences.
Our team spent 4 months re-developing our prototype work from a year ago on SceneTrack, with the support of the Canadian Media Fund, into a much more powerful tool now formally called GCAP. It was a happy, yet sad day when our final milestone was reached and approved. We’ve handed over our baby to the folks at E*D Films to market and raise as their own, we wish the very best to them and their new found product.